bthacker.github.io
  • [about_me]
  • [projects]
  • [resume]

> cat about_me.json

guest@bthacker.github.io:~$

> ls /projects

Air Hockey | NES (2025)

A "black box" NES game built for the original console and playable on real hardware or through emulation. Built using the NESFab compiler and toolset.

[download @ itch.io] | [source_code] Air Hockey NES Screenshot Air Hockey NES Screenshot

Pixel Push Football | iOS, Infinity (2020)

A mobile game created with the Godot game engine based on the rules of paper football. Featured on iOS and also the Infinity Game Table by Arcade1Up.

[ios] | [infinity] | [source_code] Pixel Push Football Screenshot Pixel Push Football Screenshot

> cat resume.txt

[linkedin] [github] [email] [discord]

__EXPERIENCE__

2022 - present | Software Engineering Technical Leader @ Cisco Systems

  • > Technical leader focused on development of the XDR Analytics platform.
  • > Python, Terraform, AWS, Azure.

2018 - 2022 | Principal Site Reliability / DevOps Engineer @ SAGE

  • > Led major cost savings initiatives.
  • > Signifiant AWS, Azure exposure and experience.

2020 | Self Developed "Pixel Push Football"

  • > Programmed in Godot using GDScript.
  • > Outsourced music, sound effects, pixel art.

2015-2018 | Senior Systems Admin / Engineer @ Purchasing Power

  • > Windows, Linux, NetApp, VMWare and other systems administration / engineering.

os: 4.4BSD

memory: 640k (no one will ever need more...right?)

© 2026 Brandon Thacker